![]() ![]() George, thanks for recording it! And putting it on the net! And letting me know! It’s great fun to hear that people are actually playing my game, and it’s incredibly useful for me as a designer to hear how you’re playing it. Grab your miniatures and dice and download the “A Grail Epoch” hack! Try the “I Wanna Be a Stormtrooper” playset!ĭownload the steampunk playset “Anarktica”! I’ve included a section on group dynamics from Wikipedia, along with my comments relating to Archipelagoan design.ĭownload the newest version of the rules (Archipelago III) here! There are a lot of little clarifications and expansions – on creating characters, creating destiny points, using the map, active ownership etc. Resolution cards are more fun than just red vs black cards. Fate cards make ownership more active, and get the map more into play. Yes, that means you need to re-read them all if you’ve played the game before.įate and resolution cards have been added. The wording of the ritual phrases has been changed some phrases have been added and the effect of some of them is different. There’s time to let the characters evolve.īreathe in. Ged stayed with Ogion for years, learning about the old language, the names of flower petals and bugs. Sometimes, the best thing to do is wait a little and see how things unfold. This game works best if you play it slow. I wanted not a steel framework, but a spider web of thin threads creating subtler stories. ![]() I wanted a game that was about great conflicts, but at the same time treated its characters’ stories with respect. I wanted a game of grand destinies, that at the same time had time to dwell on the details of plants, words, everyday lives. I wrote this game trying to capture the feeling of Ursula K. If you like tactical mechanics, resource management, or player-vs-player competition, there are other games that might work better for you. If you like the story-telling part of games, and enjoy the creative challenge and inspiration that comes from working with others, this game is for you. Player take turns directing and playing out a part of their character’s story, leading them towards their selected point of destiny, while other players interact with and influence that story. From the new version of the game: About the gameĪrchipelago is a story/role-playing game where each player controls a major character. Feedback on the previous version was very positive (i. After a year or so of playtesting with friends, and having other people pick up the game and play it without my supervision, I’ve done some rewriting and redesign.
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